Making a Palette with the Color Blindness Simulator
There are colored threads in our upcoming game. I wanted each to look distinct to everyone, including players with a color deficiency. After some research on the world-wide-web, I felt like I could make it work.
I found explanations of the eye's rods and cones, types of vision deficiencies, related population statistics, and several pre-made color palettes. But I also found a research paper, Color Design for the Color Vision Impaired, showing color spectra seen through different types of vision, and that got me really curious to try something.
Within each spectrum I could spot unique bands of color. Where they overlap should give a set of colors visibly unique to almost any person.
I marked the color bands that I saw, and they lined up well in most cases. Orange and blue are a weaker match, but it seemed like a good starting point. It reminded me of a pre-made palette I had seen.
To make a palette, I put the hues on squares and got fixated for hours adjusting saturation and lightness. For longer than I should have, it turned out.
That's because my perception changed a lot when I put the colors on threads, and in low-light on my phone screen. It was a reminder that I'm no color expert. I needed threads distinct in all situations, so I made multiple thread shapes and tweaked colors again. This whole process took a couple weeks.
Along the way, I used a wonderful color blindness simulator web page called Coblis, and filters that Geri Borbás made from it. I could see my graphic work live through the Coblis filters[1].
Here are the threads with simulated low green reception, the most common color deficiency (they look nearly identical in low red, surprisingly).
Actually, I'm adjusting colors again as I write this. We just got feedback from a friend with low-green reception. The filters aren't perfect, so it's great to have real feedback.
Here the threads are with green total-blindness simulated. It's good we have different shapes.
Low blue reception is rare but interesting for comparison.
An interesting table based on Types of Color Blindness:
Type | Science Name | In Men | In Women |
---|---|---|---|
Low red | Protanomaly | 1.08% | 0.03% |
Low green | Deuteranomaly | 4.63% | 0.36% |
Low blue | Tritanomaly | 0.0002% | |
No red | Protanopia | 1.01% | 0.02% |
No green | Deuteranopia | 1.27% | 0.01% |
No blue | Tritanopia | 0.0001% | |
Monochrome | Achromatopsia | 0.00003% |
Whew, I'm so glad the threads are done! Please let me know if there's something important I missed.
Anyway, this somehow relates to a word game. I promise!
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By putting the .cube files on LUT adjustment layers in Affinity Designer. ↩